The term “advergaming” was supposedly coined in 2000 and is popularly attributed to Anthony Giallourakis, who bought the domain advergames.com. Bluntly, advergaming is both advertising and entertainment, where the target audience seeks out the medium created by the IMC practitioner and stays for prolong periods, depending upon the quality of the game itself. Advergaming was identified early on as an effective way of sending marketing messages to youths of all ages.
Marketing toward children has always been controversial. A 2004 study by Sabrina M. Neeley and David W. Schumann, published in the Journal of Advertising found that the use of cartoon characters in child advertising was prevalent but that there was only partial evidence that these characters strongly influenced children’s behavior. Since the 1970s, there has been outrage against what is perceived as exploitation of children by certain “unethical” advertisers. When one thinks of a lack of ethics in child advertising, he or she usually thinks of non-nutritious breakfast cereal marketed as “fun and exciting,” cartoon characters used to sell fast food, and even the marketing of 1-900 pay-by-the-minute phone numbers marketed to children in the 1980s. There was also much consternation about the Bud Light “Spuds McKenzie” ad campaign on the mid-80s, that resulted in children relating to “America’s original party animal” and Mothers Against Drunk Driving charging that Anheuser-Busch was pitching the dog to children.
In the Neely study, the authors pointed out that between the ages of two and eleven, the average child in the U.S. watches about 21 hours of television and two to two-and-a-half hours watching taped programming. While dramatic, this information, originally recorded in the early 90s, is out of date due to the advent of the Internet and DVDs. According to this week’s lesson today’s youth spend about an hour using a computer each day doing activities besides school work, with most of that time being online.
Given this, it’s obvious that many critics are not excited about children’s advertising finding another, more effective medium to spread their marketing messages.
The heart of IMC is unified messaging across all channels of a marketing effort, from speeches made by the CEO, to all levels of advertising, to messages conveyed by the company’s public relations and customer service arms. However, it is possible that one message that is appropriate for one mainstream audience can be inappropriate for another. For example, much content in current marketing can be classified as sexy, if not outright sexual, according to a National Public Radio Article by Lynn Neary.
Clearly, IMC practitioners must be extremely diligent about doing the right thing when marketing to children: encourage healthy habits, tone down the “sexiness” to the absolute minimum level, and be sensitive to the secondary audience – parents. After all, the worst thing that can happen to a client would be for a loud, public boycott or protest as a result of an inappropriate marketing campaign.
Again, an IMC practitioner’s focus should always be on the message first. In this case, it is appropriate and ethical to offer games that will attract children to a website that targets them. However, the key should be to take advantage of the opportunity to communicate positive messages as well as crass commercialism. The website http://www2.kelloggs.com is a good example of this. The site contains informational links such as “Rediscover the Value of a Family Breakfast,” “Snacking Right,” “Family Connections,” and “Fuel for School,” as well as an area to sign up for the company’s Family Focus e-newsletter. All of this content contains the unified message that breakfast cereal is healthy but is only a part of a well-balanced breakfast.
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